Hello, I'm VICTOR

Anime Creator Engineer | Animation Technology Specialist

Innovative and visionary Anime Creator Engineer with over 15 years of hands-on experience blending animation artistry with cutting-edge engineering. Known for developing high-performance animation pipelines and contributing to legendary titles such as Attack on Titan, Solo Leveling, and Naruto: Shippuden. Adept in 2D/3D animation engines, storytelling frameworks, motion capture integration, AI-assisted inbetweening, and proprietary rendering systems.

VICTOR KIMATHI

About Me

Innovative and visionary Anime Creator Engineer with over 15 years of hands-on experience blending animation artistry with cutting-edge engineering. Known for developing high-performance animation pipelines and contributing to legendary titles such as Attack on Titan, Solo Leveling, and Naruto: Shippuden. Adept in 2D/3D animation engines, storytelling frameworks, motion capture integration, AI-assisted inbetweening, and proprietary rendering systems.

Experience

Lead Anime Engine Developer

MAPPA Studios

Directed R&D of next-gen animation engines. Mentored 12 junior engineers and 5 technical artists. Co-authored "Anime Engines of the Future" whitepaper presented at SIGGRAPH Asia.

Lead Animation Systems Engineer

MAPPA Studios

Built AI-enhanced inbetweening tools to cut production time by 30%. Created a custom blend-tree engine for Titan transformations. Integrated real-time shader previews using a custom Vulkan-based renderer.

Technical Animation Director

A-1 Pictures

Designed real-time particle FX engine for dungeon effects. Developed a proprietary rigging library for shadow-based combat movement. Implemented facial blend-shape compression for faster exports.

Senior Animation Tools Engineer

Studio Pierrot

Led efforts to modernize Naruto and Boruto production pipelines. Wrote plugins that cut ink-and-paint time by 40%. Introduced GPU-accelerated previewing tools for directors.

Animation Pipeline Specialist

Studio Pierrot

Developed cross-platform scripting system for scene transitions. Optimized rendering and frame cleanup using custom neural interpolation. Led the transition from Flash-based rigs to vector-based skeletal animation.

Technical Animator & AI Specialist

Toei Animation

Built AI-assisted crowd animation tools. Automated lip sync with phoneme detection from scripts.

Creator, Director, and Technical Animator

Cyber Ronin Zero

Designed all characters, coded the rigging system, and built a complete animation suite using Blender & Python. Screened at Kyoto Indie Anime Festival, 2019 (Winner – Best Animation Tools Innovation).

Education

MFA in Animation Engineering

Tokyo University of the Arts · 2010 – 2012

B.Sc. in Computer Science & Visual Computing

Egerton University · 2005 – 2009

Skills & Technologies

Animation Engineering
C++
Python
GLSL
OpenGL
Unity ShaderLab
AI Tools
Stable Diffusion
ControlNet
DeepMotion
Shotgun
Ftrack

Featured Projects

Attack on Titan – Final Season

Lead Animation Systems Engineer

Solo Leveling

Technical Animation Director

Naruto: Shippuden (Late Arcs)

Animation Pipeline Specialist

Cyber Ronin Zero (Original Indie Project)

Creator, Director, and Technical Animator